CTIS 489 Interactive Computer Graphics Programming

2D and 3D programming concepts to create interactive graphics applications such as simulators, computer games, real-time visualization applications using OpenGL API. Video hardware architecture, 2D/3D mathematics, GLUT library, 2D primitive drawing, 2D transformations, 2D animation, 3D object modeling and drawing, 3D transformations, perspective projection, orthogonal projection, hidden surface removal, I/O handling, texture mapping, lighting, alpha blending, special effects such as fogging and particles. Credit units: 3 ECTS Credit units: None, Prerequisite: CTIS 310.

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