CS 478 Computational Geometry

Introduction: algorithmic background, data structures, geometric preliminaries, models of computation. Geometric searching: pointlocation problems, rangesearching problems. Convex hulls: problem statement and lower bounds, convex hull algorithms in the plane, Graham's scan, Jarvis's march, Quickhull techniques, divideandconquer algorithms, dynamic convex hull, convex hull in 3D. Proximity: a collection of problems, a computational prototype: element uniqueness, lower bounds, the closestpair problem: a divideandconquer approach, the Voronoi diagram, proximity problems solved by the Voronoi diagram. Triangulation: planar triangulations, Delaunay triangulation. Intersections: application areas, planar applications: intersection of convex polygons, intersection of starshaped polygons, intersection of line segments, 3D applications: intersection of 3D convex polyhedra, intersection of halfspaces.
Credit units: 3 ECTS Credit units: 5, Prerequisite:
CS 202.
Spring Semester (Uğur Güdükbay)



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