CS 478 Computational Geometry
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Introduction: algorithmic background, data structures, geometric preliminaries, models of computation. Geometric searching: point-location problems, range-searching problems. Convex hulls: problem statement and lower bounds, convex hull algorithms in the plane, Graham's scan, Jarvis's march, Quickhull techniques, divide-and-conquer algorithms, dynamic convex hull, convex hull in 3D. Proximity: a collection of problems, a computational prototype: element uniqueness, lower bounds, the closest-pair problem: a divide-and-conquer approach, the Voronoi diagram, proximity problems solved by the Voronoi diagram. Triangulation: planar triangulations, Delaunay triangulation. Intersections: application areas, planar applications: intersection of convex polygons, intersection of star-shaped polygons, intersection of line segments, 3D applications: intersection of 3D convex polyhedra, intersection of half-spaces.
Credit units: 3 ECTS Credit units: 5, Prerequisite:
CS 202.
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